FAQ

1. Start Playing

1.1 Why create a new account?

By creating a new player account at www.betsextra.com, you enjoy many benefits

1. You will be able to enjoy any of our fun, entertaining casino games.
2. You will not be charged anything for having an account, nor will you be subject to any obligations.
3. You can play our casino games for free, or play with real money, if you prefer.

1.2 How to create your Bets Extra account

Opening an account with Bets Extra takes just a few minutes. The process can be broken down into three simple steps, after which you can begin playing and having fun.

1. Go to the sign up link in the top right hand portion of the home page. Otherwise, you can click here to go right to our Bets Extra registration area. Simply fill out the registration form. After you’re done, click “Register now”.
2. If you choose to play for real money, you will need to make a deposit into your Bets Extra real money account, which you can do at any time.
3. Your registration is complete and you are ready to play!

1.3 Terms & conditions, when opening your account

To make your experience as fun and pleasant as possible, remember some things when you register your account:
You can only register one account with Bets Extra. If Bets Extra detects a guest with more than one account, we reserve the right to relocate all funds to one of the accounts and delete the superfluous account(s). No bonus given to the superfluous accounts will be allocated to the remaining account.
If you have a closed account, contact Customer Support for assistance.

Make sure you state all your information correctly. To guarantee a safe environment for you as a customer we verify account information such as name, address, phone number and date of birth.
You can read our complete Terms and conditions here.

If you are experiencing any difficulties and require further assistance and you are unable to find a solution from our FAQ, contact our Customer Support.

1.4 How to login to my account?

Logging in to your Bets Extra account is very easy to do. Simply enter your username and password information into the top right hand portion of the home page where the appropriate fields are found. Then, click on the button that says “Login”.

1.5 What if I don’t remember my username or password?

Don’t worry. If you forget your username or password, click the Forgot password? link found near the login fields. You will be asked the e-mail address that is tied to your account, which is where we will send the e-mail for you to be able to access your username and/or change your password.

1.6 I forgot my login details

Contact Customer Support via e-mail if you forget your login details and need assistance. You will need to provide your full name, birth date, and other information in order to help our Customer Support to find your account within our system.

1.7 What if my account is blocked?

We first would like to advise you to delete your temporary internet files and cookies. Try again to login after this.

If you still cannot login it may be because you are entering the incorrect password. For security reasons your account will automatically be blocked after six failed logins. Please contact Customer Support and they will be able to unblock your account. After this you are able to order new password and login to your account again.

I deleted my temporary internet files and cookies and I am sure I have the correct password, but I still cannot login.

Please contact our Customer Support, they will be able to see the reason for this.

1.8 Where is my profile information stored?

Your player profile can always be found in the My Profile area, which is easily navigated to by clicking the My Profile tab on the left side of the home page.

1.9 What details cannot be changed?

Information such as your name, username, and country can’t be edited. Should you make a mistake when entering this information during the setup of your player account, contact Customer Support for assistance. A copy of your government-issued identification will be required.

1.10 What details can I change?

Information that can be changed includes your home address, your phone number, your birth date, the e-mail address at which you’d like to receive Bets Extra notifications and e-mails, and your password. It is important to keep all of the preceding information current.

1.11 How to change details?

You can change details in your account by choosing “Edit profile” page under “My profile” option. Please do the needed changes by typing them in to given fields. After you have made the required changes please type in your current password to the field and save your changes by clicking “update info” button.

2. Deposits

2.1 How to make a deposit. Step by step instructions.

To make a deposit to Bets Extra you first need to register your own account. If you don’t have an account with Bets Extra you can register on www.betsextra.com.
After you have logged in to your account you go to – Deposit.

Some of our options are country specific so you might not be able to see all the options which are stated in the section Payments options.

When you have chosen the method that suits you best you enter the relevant account information and the funds will be credited to your account according to the time stated in the information.

2.2 Failed deposits

A deposit can fail due to different reasons. This could be due to technical problems from your operating system or technical issues from our side.
However if you notice that the money was taken from your account or card but has not been credited to your Bets Extra and should you have a missing deposit and you have checked all the possible reasons for a failed deposit contact our Customer Support and provide them the following information of the failed deposit:

Full name/email of the account holder
Time
Date
Amount
Reference number/transaction ID/16 digit PIN number/coupon number

To speed up the process we would appreciate if you could send a screen shot of the receipt to:
[email protected], showing the deposit details mentioned above.

2.3 Failed deposits due to technical problems

It is important that you always have the latest JAVA version installed on your computer and that your computer allows pop ups, as these are common among some of the payment options.

2.4 Credit Card failed deposit

A credit card deposit can fail due to different reasons and in case your deposit gets refused, contact our Customer Support with the error message you receive so that they can help you. You should however make sure your credit card can be used for internet transactions, and that there is enough credit to complete the deposit. You can confirm this with your bank.

2.5 Skrill Moneybookers failed deposit

Should you have a failed Skrill Moneybookers deposit, before you contact our Customer Support check the following:
Is your Skrill Moneybookers account active and not closed by Skrill Moneybookers?
Is there sufficient balance left on the account to complete the deposit?
Make sure your deposit is not less than our minimum allowed deposit or more than maximum allowed deposit amount for Skrill Moneybookers.
Has the same Skrill Moneybookers account been used in another Bets Extra account? You can only use the same account in one Bets Extra account.
Has the money been withdrawn from your Skrill Moneybookers account, if yes, which amount?
What is the transaction ID for the deposit in Skrill Moneybookers?

2.6 Neteller failed deposit

Should you have a failed Neteller deposit, before you contact our Customer Support check the following:

Is your Neteller account active and not closed by Neteller?
Is there sufficient balance left on the account to complete the deposit?
Make sure your deposit is not less than our minimum allowed deposit, or more than maximum allowed deposit amount for Neteller.
Has the same Neteller account been used in other Bets Extra account? You can only use the same account in one Bets Extra account.
Has the money been withdrawn from your Neteller account, if yes, which amount?
What is the transaction ID for the deposit in Neteller?

2.7 Entropay failed deposit

Should you have a failed Entropay deposit, before you contact our Customer Support check the following:

Is there sufficient balance left on your card to complete the deposit?
Make sure your deposit is not less than our minimum allowed deposit, or more then maximum allowed deposit amount for Entropay.
Has same Entropay card been used in other Bets Extra account? You can only use same account in one Bets Extra account.

2.8 Paysafe failed deposit

Should you have a failed Paysafe deposit, before you contact our Customer Support check the following:

Check that you have input the correct 16 digit PIN number from your card.
Is there sufficient balance left on your card to complete the deposit?
Make sure your deposit is not less than our minimum allowed deposit, or more then maximum allowed deposit amount for Paysafe card.

3. Withdrawals

3.1 How to make a withdrawal

To make a withdrawal you need to have money available in your account. Once you have money available in your casino account you go to “Menu” and “Withdrawals”. You will see the withdrawal options available for you in the menu. According to our policy, every withdrawal should be returned to the main deposit method you are using.

Once you have selected your withdraw method, the request is sent to our Payments Department, which then will process it. Our Payments Department will process your withdrawal and confirm it as soon as possible.

Should you have exceeded the number of your free withdrawals for the calendar month you will be charged a service fee. The fee is always clearly displayed when you are about to make the withdrawal. Please note that the number of free withdrawals is calculated for all the different methods combined and not per individual method.

3.2 Cancelling withdrawal instructions

You can view the status of your withdrawal by going to the “My Account” section and then “Pending Withdrawals”. If your withdrawal no longer appears, it is that the payments department processed the withdrawal. From this section, you can cancel your withdrawal request and put it back in your casino account using the link provided. The money will be immediately available in your Bets Extra account.

3.3 Withdrawal process

When you request a withdrawal our Payments Department needs to process your request.

Once the withdrawal is confirmed, the money is sent to your chosen withdrawal method and you should receive the money shortly.

4. Your documents

4.1 How do we secure the documentation you provide us?

The documents you provide us are stored on a dedicated server which only approved Risk Team members can access. For copies of credit cards one can black out the middle 6 digits of the card and the CVC/Security Code on the back of the card. All payment transactions occur in a PCI Compliant manner, which is a requirement of Visa & Mastercard. To read more on PCI Compliance, please visit the PCI Security Council Website.
All uploaded documents are scanned by an approved Anti Virus program. Processed documents are stored on a server that can only be accessed from our secure payments room, and is secured by multiple firewalls, anti virus programs and monitoring systems.

4.2 E-wallet

Skrill – A screenshot/printscreen of your Skrill profile, with your name and e-mail address visible. You can find this at ‘My Account’ > ‘Settings’> ‘Personal info’ when logged into your Skrill account.
Neteller – A screenshot/printscreen of your Neteller profile, with your name and Neteller ID visible.
Bank transfer – A document of your bank statement with your name, bank account number and the bank logo visible.

Please note that if you are uploading your documents via a mobile device, not all devices and operating systems support this functionality. In such a case use the desktop version.

4.3 Why do we need your documents?

When you provide us with the required documents and secure your account, we are in a better position to comply with all required rules and regulations enforced on us, and also prevent fraud and account hijacking on your account, by knowing who the real owner of the account is.

Documents are requested on the first withdrawal or after an X amounts of deposits. You can upload your Documents here -> Identification.

4.4 What do we need?

We need documentation that confirms your identity and address.

In order to comply with all legislation and to secure your account, we need documentation that proves your identity, your address, and where a credit card has been issued, copies of the front and back of the card.

5. Technical help

5.1 Games are slow. What’s wrong?

Make sure you have the latest version of your browser installed (we recommend Google Chrome) and the latest version of Flash.
Make sure that it’s not your internet connection that is the problem (try to play with the network cable if the wireless connection is not working like it should) and close any background programs that might drain your bandwidth.

The same applies for mobile were a good WIFI connection is required.

Contact our support if problem still persists.

5.2 What happens if the game freezes in the middle of a round?

If your game freezes, you will resume exactly where you left off next time you open the game.
If there is no option for you to do so, the round will be completed on the server even if your computer is frozen or your internet connection stopped working. Any winnings are paid out to your account as usual.

5.3 I cannot open the game. What is wrong?

This may mean that you have lost contact with the server. Try to log out and log back in and try again.
Sometimes you may need to shut down the browser and start over from scratch for the game to load. Contact our support if problem still persists.

5.4 How do I take a screenshot?

Taking a screenshot means taking a photo of what is currently visible on the computer screen.
The image is saved as a file on your computer or mobile and can easily be attached to an email and sent to us.

5.4.1 This is how you take a screenshot in Windows:
Step 1: Make sure that the current view on the screen is what you want to take a screenshot of.
Step 2: Press “Print Screen” on the keyboard (this button is usually on the right hand side of the keyboard).
Step 3: Open the program “Paint” or “Word” on your computer, and then use short command Ctrl + V (or choose Paste from the Edit menu). An image will be pasted ( this is the image that the computer saved when you clicked the “Print Screen” key).
Step 4: Save the file on your computer. We recommend that you save it on your desktop so you can easily find the file.
Step 5: Attach the file to an email and send it to us.

5.4.2 Instructions for Mac
Step 1: Make sure that the view you want to take a screenshot of is the one showing on the screen.
Step 2: Press Shift + CMD +4, then press the space bar and a camera will appear. Click with the mouse to take a snapshot of the current window. The image is saved on the computer desktop with the current time and date.
Step 3: Attach the file to an email and send it to us.

5.4.3 Instructions for mobiles
This may vary from one phone maker to another. On iPhones simply press and hold the “Sleep/Wake” button and then press the “Home” button.
On Samsung press and hold the Home and Power button at the same time.
Once a screenshot is captured, it will be automatically saved to your camera gallery.
To do a screenshot on other android devices or other operating systems check FAQ of your mobile device.

5.5 What to do when Bets Extra is blocked?

If you can’t open Bets Extra and if it looks like it’s blocked, simply follow the instructions in the article:

VPN Services
6. General questions

6.1 How do I close my account?

Should you choose to close your Bets Extra account, you must first contact the Customer Support department from the e-mail address that is tied to your account, or open a chat with a member of the support team. Indicate to them that you would like your account closed. We apologize, but we cannot honor requests to close accounts via telephone.

The following methods can be used to close player accounts:

1. To close your account on a temporary basis – Contact Customer Support and request that your account be temporarily closed. When you are ready to re-open your account, contact Customer Support again.

2. To close your account permanently – Contact Customer Support and request that your account be permanently closed. You will not be able to re-open your account.

3. To close your account temporarily due to gambling problems – To take a break due to gambling problems, you can select either a 24h, 7 day or 6 month self-exclusion period, after which your account will automatically be re-opened.

4. To close your account permanently due to gambling problems- To close your account permanently due to gambling problems, contact Customer Support and let them know that you would like to permanently close your account due to gambling problems. The account will not be re-opened.

6.2 Can I block a certain game on my account so I won’t be able to play it?

Unfortunately, Bets Extra does not offer the ability to block specific games from user accounts.

7. Bet Types

7.1 Singles and Combos

Bet name  No. of Selections

Single       1

Double     2

Treble       3

4-Fold       4

5-Fold       5

6-Fold       6

7-Fold       7

8-Fold       8

9-Fold       9

10-Fold    10

11-Fold    11

12-Fold    12

13-Fold    13

14-Fold    14

15-Fold    15

16-Fold    16

17-Fold    17

18-Fold    18

19-Fold    19

20-Fold    20

 

In all cases, all selections must be successful to be a winner. If one or more selections from the combo are cancelled, the bet stands as soon as at least one of the remaining selections is settled as a winner or loser.

Push

This is a game / selection that is tied after taking the handicap/spread into account. All bets will be void.

Non Runner

A non-runner is a selection that is named but doesn’t take part in the event. If your selection is a non-runner, your bet will be void (and your stake returned). If the selection is part of a combo (multiple), the bet will become the next accumulative bet down, e.g. a treble becomes a double, a double becomes a single, etc.

Void

In all cases where the term “void” is used, settlement will be as follows:

– Single bets – stakes will be refunded

– Combo (Multiple) bets – void selections will be treated as non-runners within the bet, meaning If the selection is part of a combo (multiple), the bet will become the next accumulative bet down, e.g. a treble becomes a double, a double becomes a single, etc.

 

7.2 System Bets

What is a system bet?

System bets are similar to accumulators or combos in that you choose several selections within one bet, but all possible combinations of bets from those selections are covered, with the advantage of winning even if not all picks are winners. Systems bets are presented as two numbers separated by a slash: eg. 2/4, with the first number denoting the type of bets involved (in this case, doubles), and the second number denoting the number of selections involved.

For example, in a 2/4 system bet, you would choose 4 selections and click on the System tab at the top of the bet slip, where you would then see your system bets options. The 2/4 system bet is made up of the 6 possible combinations using your 4 selections, so a stake of €0.50 would cost €3. Even if only 2 of those possible combinations were winners, your bet would win, with the return amount dependant on how many possible combinations actually win. If none or only one of your picks wins, your system bet loses. When you place your system bet, the amount of winnings shown is the maximum winnings possible if all picks win.

You can see the details of active system bets by checking Open Bets under My Account.

Systems involving 3 selections System 2/3

A 2/3 system consists of 3 bets involving 3 selections in different events – 3 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/3 costs €3.

 

Trixie

A Trixie consists of 4 bets involving 3 selections in different events, 3 doubles and 1 treble. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Trixie costs €4.

 

Patent

A patent consists of 7 bets involving 3 selections in different events, 3 singles, 3 doubles and 1 treble. Any one winning bets guarantees a return. More winning bets means a higher return. Please note that a €1 Patent costs €7.

 

Systems involving 4 selections

System 2/4

A 2/4 system consists of 6 bets involving 4 selections in different events – 6 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/4 costs €6.

 

System 3/4

A 3/4 system consists of 4 bets involving 4 selections in different events – 4 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 3/4 costs €4.

 

Yankee

A Yankee consists of 11 bets involving 4 selections in different events, 6 doubles, 4 trebles and 1 four-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Yankee costs €11.

 

Lucky 15

A Lucky 15 consists of 15 bets involving 4 selections in different events, 4 singles, 6 doubles, 4 trebles and 1 four-fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a €1 Lucky 15 costs €15.

 

Systems involving 5 selections

System 2/5

A 2/5 system consists of 10 bets involving 5 selections in different events, 10 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/5 costs €10.

 

System 3/5

A 3/5 system consists of 10 bets involving 5 selections in different events, 10 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 3/5 costs €10.

 

System 4/5

A 4/5 system consists of 5 bets involving 5 selections in different events, 5 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 4/5 costs €5.

 

Super Yankee

A Super Yankee system consists of 26 bets involving 5 selections in different events, 10 doubles, 10 trebles, 5 four-folds, and 1 five-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Canadian costs €26.

 

Lucky 31

A Lucky 31 system consists of 31 bets involving 5 selections in different events, 5 singles, 10 doubles, 10 trebles, 5 four-folds, and 1 five-fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a €1 Lucky 31 costs €31.

 

Systems involving 6 selections

System 2/6

A 2/6 system consists of 15 bets involving 6 selections in different events, 15 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/6 costs €15.

 

System 3/6

A 3/6 system consists of 20 bets involving 6 selections in different events, 30 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 3/6 costs €20.

 

System 4/6

A 4/6 system consists of 15 bets involving 6 selections in different events, 15 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 4/6 costs €15.

 

System 5/6

A 5/6 system consists of 6 bets involving 6 selections in different events, 6 five folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 5/6 costs €6.

 

Heinz

A Heinz system consists of 57 bets involving 6 selections in different events, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and 1 six-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Heinz costs €57.

 

Lucky 63

A Lucky 63 system consists of 63 bets involving 6 selections in different events, 6 singles, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and 1 six fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a €1 Lucky 63 costs €63.

 

Systems involving 7 selections

System 2/7

A 2/7 system consists of 21 bets involving 7 selections in different events – 21 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/7 costs €21.

 

System 3/7

A 3/7 system consists of 35 bets involving 7 selections in different events – 35 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 3/7 costs €35.

 

System 4/7

A 4/7 system consists of 35 bets involving 7 selections in different events – 35 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 4/7 costs €35.

 

System 5/7

A 5/7 system consists of 21 bets involving 7 selections in different events – 21 five-folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 5/7 costs €21.

 

System 6/7

A 6/7 system consists of 7 bets involving 7 selections in different events – 7 six-folds. Any six winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 6/7 costs €7.

 

Super Heinz

A Super Heinz system consists of 120 bets involving 7 selections in different events, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds, and 1 seven-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Super Heinz costs €120.

 

Systems involving 8 selections

System 2/8

A 2/8 system consists of 28 bets involving 8 selections in different events – 28 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 2/8 costs €28.

 

System 3/8

A 3/8 system consists of 56 bets involving 8 selections in different events – 56 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 3/8 costs €56.

 

System 4/8

A 4/8 system consists of 70 bets involving 8 selections in different events – 70 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 4/8 costs €70.

 

System 5/8

A 5/8 system consists of 56 bets involving 8 selections in different events – 56 five-folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 5/8 costs €56.

 

System 6/8

A 6/8 system consists of 28 bets involving 8 selections in different events – 28 six-folds. Any six winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 6/8 costs €28.

 

System 7/8

A 7/8 system consists of 8 bets involving 8 selections in different events – 8 seven-folds. Any seven winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 System 7/8 costs €8.

 

Goliath

A Goliath system consists of 247 bets involving 8 selections in different events, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds, and 1 eight-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a €1 Goliath costs €247.

 

7.3 Bets Extra Handicap Betting

Handicap Betting

The Asian Line is a special type of handicap used for soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing for more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes.

 

Asian Handicap

What it means

0 Asian Handicap

You win if your team wins the match. If there’s a draw (0 goals difference), you are refunded your stake.

 

0.25 Asian Handicap

You win if your team wins the match. If there’s a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

 

0.5 Asian Handicap

You win if your team draws or wins the match.

 

0.75 Asian Handicap

You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the amount staked.

 

1 Asian Handicap

You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.

 

-0.25 Asian Handicap

You win if your team wins the match. If it draws you lose half of the amountstaked.

 

-0.5 Asian Handicap

You win if your team wins the match.

 

-0.75 Asian Handicap

You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

 

-1 Asian Handicap

You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

 

Live betting example:

Juventus vs Man.United – Live score 1:0

 

Asian Handicap

Odds Juventus -0.75 1.8

Odds Manchester 0.75 2.15

 

Final score 3:0

If you bet on Juventus €100, your net win is €80 Final score 2:0, 3:1 If you bet on Juventus €100, your net win €40 Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3 If you bet on Man. United €100, your net win is €115

 

3-Way Handicap

In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Handicap (-1): You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1): You win if your team draws or win the match.

 

7.4 Fast Markets

Fast Markets allow you to bet on whether you think a specific event will happen within the next 1 or 5 minutes of a live football match, giving you the incredible potential to win on every minute of your favourite live games! Think Rooney’s about to lose it? Bet on a booking! Think the goalie’s lost his grip? Bet on a corner! You can choose to bet on goals, corners, bookings, penalties, throw-ins, free kicks and goal kicks to happen during the game’s next 1 minute or 5 minutes:

 

Event – Description

Goal – The time at which a goal is scored

Corner – The time at which a corner is awarded

Booking – The time at which a yellow or red card is shown to a participating player

Penalty – The time at which a penalty is awarded

Throw-In – The time at which a throw-in is awarded

Free Kick – The time at which a free kick is awarded

Goal Kick – The time at which a goal kick is awarded

 

1 minute refers to 00:00 – 00:59 seconds of the relevant 1 minute period.

5 minutes refers to 00:00 – 04:59 seconds of the relevant 5 minute period.

 

Asian Handicap betting with these figures means you’re essentially splitting your bet to cover certain outcomes. Injury time is not included.

Here’s how it works:

  • Select the live match you want to bet on
  • Choose the specific Fast Market from the list of options
  • Select your bet
  • Enter your stake on your bet slip and click on ‘Place bets’

 

7.5 Eeach Way Betting

Each-Way Explained What is an Each-Way bet?

An Each-Way (E/W) bet is a bet consisted of two separate parts – a win part and a place part. The win part of the bet is on your selection to win the event, and the place part is on your selection to finish either first or within the race’s specified place terms (e.g. 2nd, 3rd, 4th, etc). The bet is very popular in Golf and Outright markets since it allows you to gain returns even if your player/team doesn’t finish first.

 

How do Each-Way bets work?

When you place an Each-Way bet (by ticking the E/W check box), your stake is doubled, with half allocated to the outright win, and the other half allocated to your player/selection finishing within the place terms. Each event has specified place terms depending on the number of players/teams, eg. 1/5 1-2-3. In this example, an Each-Way bet placed on a player/team that finishes 1st will pay in two ways: you will win the outright portion of the bet, but you will also win the place portion at 1/5 the outright odds as it finished in the top 3.

When calculating the place part of the bet with decimal odds, a unit stake is included in the shown odds, so this must first be subtracted and then added back after dividing by the place terms.

 

Example:

You place a 2 Euro Each-Way bet at odds 15.0 in an event with E/W terms 1/5 1-2-3  (this bet costs you 4 Euro) If your selection finishes 1st:

– You win 30 Euro for the outright win – You also win 7.60 Euro for placing (ie. finishing in the top 3)

If your selection finishes 2nd or 3rd:

– The outright portion of the bet will lose – You win 7.60 Euro for placing

If your selection finishes outside the place terms for the event, both bets lose.

 

How do Each-Way Combos work?

In the case of settling Each-Way Combos, the win portion of the first bet will be carried over to the win portion of the following bet, and similarly, the each-way portion of the bet will be carried over to the each-way portion of the following bet.

Example: EUR e/w combo on selection A in Event A and selection B in Event B. This means you have an outright (win) combo and a place combo

If selection A wins and selection B only places, the outright portion of the combo will lose, but the place portion will win.

If selection A only places and selection B wins, again, the outright portion of the combo will lose, but the place portion will win.

 

7.6 Teaser Bets

A teaser bet allows you to adjust the points spread and game totals on two or more American Football or Basketball teams by choosing a fixed number of points. The number of teams and points selected determines your payout odds.

How do Teaser bets work?

All selections must be successful for the teaser bet to win. If a selection in a two team teaser is a push, the bet will be a loser. A push in teasers of more than two teams will result in the bet dropping to the next level down, if available, or losing if not.

Teaser bets will only be allowed on pre-match events and only for selected leagues, including:

  • Regular teasers for NBA, NCAAB, NFL, NCAAF or any other league in which teaser bets are allowed (4, 4.5 and 5 for Basketball and 6, 6.5 and 7 for American Football)
  • SUPER TEASERS: 3 teams teaser – buying 8 points, ties lose, odds -120/1.83
  • MONSTER TEASER: 4 teams teaser – buying 10 points, ties lose, odds -120/1.83

Buying Points

Buying points allows you to change the point-spread or game total of an American Football or Basketball game. You can move the point-spread so you get more points when betting the underdog, and fewer points when betting on the favourite. You can move the total so you get a higher total when betting the under or a lower total if betting the over.

8. Football Sportsbook Terms

8.1 General

All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.

An exception is made when this rule relates to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether the full 90 minutes is played.

Some Soccer matches may have different playing schedules. In that case the following will apply:

90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.

80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.

Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.

All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.

If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.

Bets will stand if we list a team name without specifying the term ‘XI’ in the name.

In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

8.2 Extra Time

All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.

8.3 Penalties Shootout

For handicap betting, all penalties taken in the shootout are counted, including sudden death (the additional penalties after the first 10 penalties).

In over/under betting, the result includes only converted penalty kicks from the standard ten penalties in the shootout and does not include sudden death. If the match does not go to a penalty shootout all bets are void.

8.4 Next minute markets

Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.

Injury time does not count. For example:

The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time.  The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time.

The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

A settlement will be made based on data from the TV broadcaster covering the match, or if not available

  • based on the official website of the competition, or if not available
  • based on data transmitted by our data providers.

If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.

If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.

Goal will be settled on the time the goal is scored.

  • Corner is considered to have happened when it is AWARDED (not when it is taken).
  • Cards – both yellow and red cards count. Only cards shown to players on the playing field count. A card is considered to have happened when it is shown.
  • Penalty is considered to have happened when it is AWARDED (not when it is taken).
  • Free kick is considered to have happened when it is AWARDED (not when it is taken).
  • Goal kick is considered to have happened when it is AWARDED (not when it is taken).
  • Throw in is considered to have happened when it is AWARDED (not when it is taken).

8.5 1X2

Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.

1 – Home Win

X – Draw

2 – Away Win

8.6 Asians

The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.

Asian Handicap What it means
0 You win if your team wins the match. If there’s a draw (0 goals difference), your stake is refunded.
0.25 You win if your team wins the match. If there’s a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
0.5 You win if your team draws or wins the match.
0.75 You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake.
1 You win if your team wins or draws the match. If it loses with a one goal difference, your stake is refunded.

 

0 You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.
-0.25 You win if your team wins the match. If it draws you lose half of the stake.
-0.5 You win if your team wins the match.
-0.75 You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.
-1 You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

 

Live betting example:

Juventus – Manchester Live Score 1-0

Team Asian Handicap Odds
Juventus -0.75 1.80
Manchester +0.75 2.15

 

Final score 3:0

If you bet on Juventus €100, your net win is €80

Final score 2:0, 3:1

If you bet on Juventus €100, your net win €40

Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3

If you bet on Man. United €100, your net win is €115

8.7 Over/Under

Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.

Over/Under What it means
Under 2 Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match.
Under

2.25

Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half

the stake will win and half will be returned.

Bets lose if there are three or more goals scored in the match.

Under

2.5

Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.
Under

2.75

Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.

 

Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.
Over

2.25

Bets win if there are three or more goals scored in the match. If there are two goals

exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

Over

2.5

Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.
Over

2.75

Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.


8.8 Total Goals/Total Goals 1st Half

Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

Over 2.5 – The bet will be a winner if there are 3 or more goals in the match/ 1st half

Under 2.5 – The bet will be a winner if there are 2 goals or less in the match/ 1st half

8.9 Total Team Goals/1st Half Total Team Goals

Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

For example:

Over 2.5 – The bet will be a winner if the team scores 3 or more goals in the match/ 1st half

Under 2.5 – The bet will be a winner if the team scores 2 goals or less in the match/ 1st half

8.10 1st Half: 1X2, Asians and Over/Under

Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.

8.11 2nd Half: 1X2, Asians and Over/Under

Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.

8.12 1X2 Up to 30th Min, Asians and Over/Under Up to 30th Min

All bets will be settled based on the score by the end of the 30-th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.

8.13 1X2 Up to 70th Min, Asians and Over/Under Up to 70th Min

All bets will be settled based on the score by the end of the 70-th min (69:59). If a match is abandoned before the 70th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.

8.14 Draw no bet

Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.

8.15 Double Chance

A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.

The following options are available:

1 or X – if the result is either a home win or a draw then bets on this option are winners.

X or 2 – if the result is either a draw or an away win then bets on this option are winners.

1 or 2 – if the result is either a home win or an away win then bets on this option are winners.

8.16 Exact Score

Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1st Half – you have to predict the score of the 1st Half.

8.17 Multi-Bet Exact Score

Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on.

Otherwise you lose. For example:

You have bet on line: 1:0, 2:0, 3:0.

If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.

8.18 Halftime/Fulltime

Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.

8.19 Both Teams to Score

Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

Yes” – meaning that both teams will score.

“No” – meaning that either team will not score.

8.20 3  Way Handicap

In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1st half only.

For example:

Handicap (-2) – You will win if your team wins the match with a goal difference of three or more.

Tie (-2) – You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference.

Handicap (+2) – You will win if your team wins/draws or loses by 1 goal.

8.21 First to Score/Last to Score/2nd Goal/3rd Goal/4th Goal….

Predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.

8.22 Winning Margin

Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:

Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.

Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.

Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc. Bet on No score draw wins only if the result is 0:0.

Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.

Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.

8.23 Odd/Even

Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Odd/Even – bets on it are settled according to Full time score

1st Half Odd/Even – bets on it are settled according to the 1st half result only

2nd Half Odd/Even – bets on it are settled according to the 2nd half result only

8.24 Teams Odd/Even

Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Teams Odd/Even – bets are settled according to the goals scored by the named team for the Full time

1st Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 1st half

2nd Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 2nd half

8.25 Goalscorer

Predict if a player will score first/last/anytime goal in the match. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.

Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.

If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.

If a match is abandoned before a first goal is scored, all bets will be void.

8.26 Goalscorer Premier

Betting options available on this market are:
First or Last Goalscorer:
Predict if a certain player will score

  • either first or last goal in the match
  • 2 or more – Predict if a certain player will score 2 or more goals in the match
  • 3 or more – Predict if a certain player will score 3 or more goals in the match

Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.

If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.

8.27 Team Goalscorer

Predict which player of a certain team will score the most goals in a League/Tournament.

Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.

8.28 Top Goalscorer

Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated:

Own goals will be ignored.

Only League goals scored are counted.

Goals scored in playoff matches are not counted.

If two or more players score the same amount of goals, dead-heat rules apply.

8.29 Teams to score in 1st Half/2nd Half/Both halves

Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.

If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

8.30 Teams Clean Sheet

Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.

For example:

Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost.

Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game. If it doesn’t, the bet is lost.

8.31 Head 2 Head

If one or more contestants fail to start the tournament, all bets are considered void. If both teams reach the same stage, dead-heat rules apply.

8.32 Total Goals Min

Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in the added time of the 1st half will be recorded as the 45th minute. Any goal scored in the added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.

8.33 OU & Goal Crazy/Goal Crazy/1st Half Goal Crazy

Bets are settled on the total number of goals scored by both teams in the match – Goal Crazy, or for the 1st half – 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:

If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost.

If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.

8.34 Half with Most Goals

Predict in which half most goals will be scored. Bets will be void if the match is abandoned.

8.35 Number of Goals/Number of Goals 1st Half

Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.

8.36 Number of Team Goals/Number of Team Goals 1st Half

Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1st half is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.

8.37 First Half/Second Half

Predict the result of first and second half separately. If a match is abandoned, bets will be void.

Example: To win a bet on ‘1/X’, the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.

8.38 1X2 rest of the match

All bets are determined without taking into consideration the current result at the time the bet is being placed – as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.

Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:

1 – Bets on Home Team are lost

X – Bets on Draw are lost

2 – Bets on Away Team are winners.

8.39 Penalty

Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.

8.40 Win to Nil

Predict if a certain team will win the game, without conceding a goal.

8.41 Win Either Half

Predict if a certain team will win at least one half of the game – no matter 1st or 2nd half.

8.42 Own Goal

Predict if there will be an own goal scored in the match.

8.43 Win From Behind

Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.

8.44 Score/Miss a Penalty

Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored.

8.45 Added Time in 1st Half/2nd Half

Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void.

If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.

For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.

8.46 1st Goal Period

Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.

If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

8.47 Goal up to 30th Min

Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.

8.48 Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time

Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.

Example: If the match is abandoned in the 38nd minute:

Bets on minutes: 1 to 15 and 16 to 30 will be settled.

Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void.

Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min

Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min

8.49 Both teams to score & over 2.5

Yes = both teams to score and at least 3 goals to be scored in the game.

No = either team not to score or both teams to score but less than 3 goals altogether.

If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

8.50 Match Winner & Both Teams to Score

Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.

8.51 Scorecast

This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, bet will be settled with Exact Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.

If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as first to score will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

8.52 1st Half Scorecast

This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the 1st half, bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with 0:0 score, all bets will be void.

If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets including him as first to score will be settled with 1st Half Exact Score market odds at kick-off time.

If a match is abandoned during the 1st Half, all bets will be void.

8.53 Anytime Scorecast

This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.

If there are only own goals in the match, bet will be settled with Exact score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.

If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.

8.54 Wincast

This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match. Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time.

If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.

If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

8.55 Half-time/Full-time & Over/Under 2.5

Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.

8.56 Match Winner & O/U 2.5/3.5

Predict the winner of the match and if there will be over or under 2.5/3.5 goals scored in the match from the given options.

If a game is abandoned, all bets will be void.

8.57 Match Winner & O/U 1.5 1st Half

Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.

If a game is abandoned, all bets will be void.

8.58 1X2 Corners Full Time/1st Half/2nd Half

Predict which team will take more corners. Available options are:

1 – Home team to take more corners

X – Both teams to take an equal number of corners

2 – Away team to take more corners

Corners 1X2 Full Time is settled according to the corners taken during the whole match.

Corners 1X2 1st Half is settled according to the corners taken in the first half only.

Corners 1X2 2nd Half is settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

8.59 Asians Handicap & Over/Under Corners FT/1st Half/2nd Half

This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.

Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.

Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.

Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

8.60 Total Team Corners

Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

8.61 Total Corners 2 Way

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

8.62 Total Corners Odd/Even

Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

8.63 Corners 3 Way HC

In 3 way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.

For example:

Handicap (-1) – You win if your team takes two or more corners more than the opponent.

Tie (-1) – You win if the team with (-1) Handicap takes exactly one corner more than its opponent.

Handicap (+1) – You win if your team takes a bigger or an equal number of corners than its opponent.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

8.64 Corners 3 Way OU

Predict if corners taken by both teams during the match will be over, under or exactly a given number.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

8.65 Corners Over/Under, Corners 1st Half Over/Under, Corners 2nd Half Over/Under

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

8.66 First/Last Corner

Predict which team will take the first/last corner in the game.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be retaken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

8.67 2nd /3rd/4th/… Corner

Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).

8.68 Kick Off

Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kick off has been made in the match, no matter if the match is later abandoned.

8.69 Red Cards

Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.

Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.

If a match is abandoned all bets will be void unless settlement is already determined.

8.70 Total Booking in Match

This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.

If a match is abandoned all bets will be void unless settlement is already determined.

8.71 First/Last Booking

Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which first or last card is received, bets will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

8.72 Substitutes

Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

8.73 First/Last Substitute

Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

8.74 Offside

Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

8.75 First / Last Offside

Predict which team will be caught first/last in an offside position in the game.

If a match is abandoned all bets will be void unless settlement is already determined.

8.76 Fouls

Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

8.77 Ball Possession

Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.

If a match is abandoned all bets will be void.

8.78 Shots on Target

“Shots on Target” is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap.

Win/Loss for Over/Under part is determined by shots on target of both teams..

If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.

8.79 Total Throw In

Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw ins taken by both teams.

If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.

8.80 First/Last Throw In

Predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.

8.81 First/Last Free Kick

Predict which team will be first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

8.82 First/Last Goal Kick

Predict which team will be first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

8.83 Outright/Winner

Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

8.84 To Qualify/Win the Cup

Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.

8.85 Relegation / Promotion

Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.

8.86 Group Winner / Qualify / Forecast / Points

Bets settled on final Group standings.

Group Winner – Predict the team which will win the group.

Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs.

Group Forecast – Predict the exact place the named team or teams will finish in.

Group Points – Predict how many points a team will accumulate.

8.87 Elimination Stage

Predict in which stage of a tournament a certain team will be eliminated.

8.88 Transfer Specials

Player to sign for before. – Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later it does not matter. It only does matter where the player is playing on the date mentioned.

Next Permanent Manager – Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.